HMA:Academics:Computer Technology

Computer Technology

In the computer science department students are introduced to a wide variety of editing platforms that allow them to modify photos, videos and text. Editing platforms include Adobe Photoshop, FinalCut Pro, iDVD, iMovie, Adobe Pagemaker, and Adobe InDesign.

Course descriptions below.  

DIGITAL ART 
Fine Arts|Computer Technology (R|E)
1 semesters (5 semester periods) Grades 10-12
 
PREREQUISITE: Keyboarding and Computer Literacy; or by teacher approval, space permitting.

Students are instructed in the creation of their own pieces of art using computer software and technology. Students will be introduced to ADOBE Photoshop software. A major emphasis is on the creation of a portfolio of student projects utilizing digital design and photography.

DIGITAL VIDEO MEDIA 
Fine Arts|Computer Technology (R|E)
1 semester (5 semester periods) Grades 10-12
 
PREREQUISITE: Digital Art; or by teacher approval, space permitting.

Students are instructed in the creation of their own pieces of art using computer software and technology. Students will be introduced to iMovie and FinalCut Pro, and iDVD software for video editing. A major emphasis is on the creation of a portfolio of student projects utilizing digital design, photography, and video editing.
 
COMPUTER TECHNOLOGY EDUCATION
 Practical Arts|Computer Technology (R|E)
1 semesters (5 semester periods) Grades 10-12
 
PREREQUISITE: Computer Applications I; or by teacher approval, space permitting.
 
This class is designed to provide eager students an opportunity to invent and create meaningful objects by providing an introduction to advanced computer aided design (CAD) and manufacturing (CAM) software (Autodesk Inventor) that interfaces with a computerized miling machine (CNC) arranged in a safe pod-like structure. The course is intended to provide students a "hands-on" link to the real world using what they have learned in science and math classes. Students will learn how to use the technology tools to make working physical models of their ideas quickly and affordably, and explore manufacturing concepts and processes. A major goal will be to learn how to use technology tools to transform an idea into a physical object to produce a manufacturing prototype that is as close as possible to the finished product. If students are provided with access to technology and space to design and create, the possibilities are endless.